unreal.ChaosClothingInteractor
¶
- class unreal.ChaosClothingInteractor(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ClothingInteractor
Chaos Clothing Interactor
C++ Source:
Plugin: ChaosCloth
Module: ChaosCloth
File: ChaosClothingSimulationInteractor.h
- set_aerodynamics(drag_coefficient=0.070000, lift_coefficient=0.035000, wind_velocity=[0.000000, 0.000000, 0.000000]) None ¶
Deprecated. This function cannot set different Low and High values for the Drag and Lift weight maps. Use SetWind instead.
- set_anim_drive(anim_drive_stiffness=[0.000000, 1.000000], anim_drive_damping=[0.000000, 1.000000]) None ¶
Set Anim Drive
- set_anim_drive_linear(anim_drive_stiffness=0.000000) None ¶
Set Anim Drive Linear
- Parameters:
anim_drive_stiffness (float) –
- set_collision(collision_thickness=1.000000, friction_coefficient=0.800000, use_ccd=False, self_collision_thickness=2.000000) None ¶
Set Collision
- set_gravity(gravity_scale=1.000000, is_gravity_overridden=False, gravity_override=[0.000000, 0.000000, -981.000000]) None ¶
Set Gravity
- set_long_range_attachment(tether_stiffness=[1.000000, 1.000000], tether_scale=[1.000000, 1.000000]) None ¶
Set Long Range Attachment
- set_long_range_attachment_linear(tether_stiffness=1.000000, tether_scale=1.000000) None ¶
Set Long Range Attachment Linear
- set_material(edge_stiffness=[1.000000, 1.000000], bending_stiffness=[1.000000, 1.000000], area_stiffness=[1.000000, 1.000000]) None ¶
Set Material
- set_material_linear(edge_stiffness=1.000000, bending_stiffness=1.000000, area_stiffness=1.000000) None ¶
Set Material Linear