unreal.CompositingElementInput

class unreal.CompositingElementInput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: CompositingElementPass

Compositing Element Input

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: CompositingElementPasses.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • intermediate (bool): [Read-Write] Intermediate: Marks this pass for ‘internal use only’ - prevents it from being exposed to parent elements. When set, render target resources used by this element will be reused. For inputs, all ‘Intermediate’ passes are available to the first transform pass, and released after that.

  • pass_name (Name): [Read-Write] Pass Name

generate_input() Texture

Generate Input

Return type:

Texture

property intermediate: bool

[Read-Only] Intermediate: Marks this pass for ‘internal use only’ - prevents it from being exposed to parent elements. When set, render target resources used by this element will be reused. For inputs, all ‘Intermediate’ passes are available to the first transform pass, and released after that.

Type:

(bool)