unreal.ControlRigPoseMirrorSettings

class unreal.ControlRigPoseMirrorSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Control Rig Pose Mirror Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigPoseMirrorSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis_to_flip (AxisType): [Read-Write] Axis to Flip: Axis to Flip for Rotations

  • left_side (str): [Read-Write] Left Side: String To Denote Left Side

  • mirror_axis (AxisType): [Read-Write] Mirror Axis: Axis to Mirror Translations

  • right_side (str): [Read-Write] Right Side: String To Denote Right Side

property axis_to_flip: AxisType

[Read-Write] Axis to Flip: Axis to Flip for Rotations

Type:

(AxisType)

property left_side: str

[Read-Write] Left Side: String To Denote Left Side

Type:

(str)

property mirror_axis: AxisType

[Read-Write] Mirror Axis: Axis to Mirror Translations

Type:

(AxisType)

property right_side: str

[Read-Write] Right Side: String To Denote Right Side

Type:

(str)