unreal.ControlRigShapeDefinition

class unreal.ControlRigShapeDefinition(shape_name: Name = 'None', static_mesh: StaticMesh = Ellipsis, transform: Transform = Ellipsis)

Bases: StructBase

Control Rig Shape Definition

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigGizmoLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • shape_name (Name): [Read-Write] Shape Name

  • static_mesh (StaticMesh): [Read-Write] Static Mesh

  • transform (Transform): [Read-Write] Transform

property gizmo_name: Name

‘gizmo_name’ was renamed to ‘shape_name’.

Type:

deprecated

property shape_name: Name

[Read-Only] Shape Name

Type:

(Name)

property static_mesh: StaticMesh

[Read-Only] Static Mesh

Type:

(StaticMesh)

property transform: Transform

[Read-Only] Transform

Type:

(Transform)