unreal.CreateSessionCallbackProxy
¶
- class unreal.CreateSessionCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
OnlineBlueprintCallProxyBase
Create Session Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: CreateSessionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(EmptyOnlineDelegate): [Read-Write] On Failure: Called when there was an error creating the sessionon_success
(EmptyOnlineDelegate): [Read-Write] On Success: Called when the session was created successfully
- property on_failure: EmptyOnlineDelegate¶
[Read-Write] On Failure: Called when there was an error creating the session
- Type:
- property on_success: EmptyOnlineDelegate¶
[Read-Write] On Success: Called when the session was created successfully
- Type: