unreal.DataTableCategoryHandle

class unreal.DataTableCategoryHandle(data_table: DataTable = Ellipsis, column_name: Name = 'None', row_contents: Name = 'None')

Bases: StructBase

Handle to a particular set of rows in a table

C++ Source:

  • Module: Engine

  • File: DataTable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • column_name (Name): [Read-Write] Column Name: Name of column in the table that we want

  • data_table (DataTable): [Read-Write] Data Table: Pointer to table we want a row from

  • row_contents (Name): [Read-Write] Row Contents: Contents of rows in the table that we want

property column_name: Name

[Read-Write] Column Name: Name of column in the table that we want

Type:

(Name)

property data_table: DataTable

[Read-Write] Data Table: Pointer to table we want a row from

Type:

(DataTable)

property row_contents: Name

[Read-Write] Row Contents: Contents of rows in the table that we want

Type:

(Name)