class unreal.DataTablePointInfoBase(focus: float = 0.0, zoom: float = 0.0)

Bases: StructBase

Base struct for point info wrapper which holds focus and zoom Child classes should hold the point info itself

C++ Source:

  • Plugin: CameraCalibrationCore

  • Module: CameraCalibrationCore

  • File: LensData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • focus (float): [Read-Write] Focus: Point Focus Value

  • zoom (float): [Read-Write] Zoom: Point Zoom Value

property focus: float

[Read-Write] Focus: Point Focus Value



property zoom: float

[Read-Write] Zoom: Point Zoom Value