unreal.Dataflow
¶
- class unreal.Dataflow(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
EdGraph
UDataflow (UObject)
UObject wrapper for the Dataflow::FGraph
C++ Source:
Module: DataflowEngine
File: DataflowObject.h
Editor Properties: (see get_editor_property/set_editor_property)
active
(bool): [Read-Write] Activetargets
(Array[Object]): [Read-Write] Targets