unreal.DataprepCreateProxyMeshOperation
¶
- class unreal.DataprepCreateProxyMeshOperation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
DataprepEditingOperation
Collect geometry from selected actors and merge them into single mesh with reduction.
C++ Source:
Plugin: DataprepEditor
Module: DataprepLibraries
File: DataprepEditingOperations.h
Editor Properties: (see get_editor_property/set_editor_property)
new_actor_label
(str): [Read-Write] New Actor Label: Settings to use for the create proxy operationquality
(float): [Read-Write] Quality