unreal.DataprepSpawnActorsAtLocation

class unreal.DataprepSpawnActorsAtLocation(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataprepEditingOperation

For each actor in the input set, spawn an actor from the specified Asset at the same position and orientation than the reference

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepLibraries

  • File: DataprepEditingOperations.h

Editor Properties: (see get_editor_property/set_editor_property)

  • selected_asset (Object): [Read-Write] Selected Asset

property selected_asset: Object

[Read-Write] Selected Asset

Type:

(Object)