unreal.DataprepUserData

class unreal.DataprepUserData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AssetUserData

A DataprepAssetUserData is used to mark assets or actors created through a Dataprep pipeline

C++ Source:

  • Plugin: DataprepEditor

  • Module: DataprepCore

  • File: DataprepAssetUserData.h