unreal.DataprepUserData
¶
- class unreal.DataprepUserData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AssetUserData
A DataprepAssetUserData is used to mark assets or actors created through a Dataprep pipeline
C++ Source:
Plugin: DataprepEditor
Module: DataprepCore
File: DataprepAssetUserData.h