unreal.DefaultLevelSequenceInstanceData

class unreal.DefaultLevelSequenceInstanceData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin.

C++ Source:

  • Module: LevelSequence

  • File: DefaultLevelSequenceInstanceData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • transform_origin (Transform): [Read-Write] Transform Origin: Specifies a transform that offsets all absolute transform sections in this sequence. Will compound with attach tracks. Scale is ignored. Not applied to Relative or Additive sections.

  • transform_origin_actor (Actor): [Read-Write] Transform Origin Actor: When set, this actor’s world position will be used as the transform origin for all absolute transform sections

bp_get_transform_origin() Transform

Get the transform from which all absolute component transform sections should be relative. Scale is ignored.

Return type:

Transform

property transform_origin: Transform

[Read-Write] Transform Origin: Specifies a transform that offsets all absolute transform sections in this sequence. Will compound with attach tracks. Scale is ignored. Not applied to Relative or Additive sections.

Type:

(Transform)

property transform_origin_actor: Actor

[Read-Write] Transform Origin Actor: When set, this actor’s world position will be used as the transform origin for all absolute transform sections

Type:

(Actor)