unreal.DropTimecode

class unreal.DropTimecode(timecode: Timecode = Ellipsis, frame_rate: int = 0, color_framing: bool = False, running_forward: bool = False, new_frame: bool = False)

Bases: StructBase

Hold a frame of a Linear Timecode Frame

C++ Source:

  • Plugin: LinearTimecode

  • Module: LinearTimecode

  • File: DropTimecode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_framing (bool): [Read-Write] Color Framing: Sync is in phase with color burst

  • frame_rate (int32): [Read-Write] Frame Rate: Guess at incoming frame rate

  • new_frame (bool): [Read-Write] New Frame: Is a new timecode frame

  • running_forward (bool): [Read-Write] Running Forward: When timecode is reading forward

  • timecode (Timecode): [Read-Write] Timecode: Decoded Timecode

property color_framing: bool

[Read-Write] Color Framing: Sync is in phase with color burst

Type:

(bool)

property frame_rate: int

[Read-Write] Frame Rate: Guess at incoming frame rate

Type:

(int32)

property new_frame: bool

[Read-Write] New Frame: Is a new timecode frame

Type:

(bool)

property running_forward: bool

[Read-Write] Running Forward: When timecode is reading forward

Type:

(bool)

property timecode: Timecode

[Read-Write] Timecode: Decoded Timecode

Type:

(Timecode)