unreal.DynamicsBandSettings

class unreal.DynamicsBandSettings(crossover_top_frequency: float = 0.0, attack_time_msec: float = 0.0, release_time_msec: float = 0.0, threshold_db: float = 0.0, ratio: float = 0.0, knee_bandwidth_db: float = 0.0, input_gain_db: float = 0.0, output_gain_db: float = 0.0)

Bases: StructBase

Dynamics Band Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SubmixEffectMultiBandCompressor.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attack_time_msec (float): [Read-Write] Attack Time Msec: The amount of time to ramp into any dynamics processing effect in milliseconds.

  • crossover_top_frequency (float): [Read-Write] Crossover Top Frequency: Frequency of the crossover between this band and the next. The last band will have this property ignored

  • input_gain_db (float): [Read-Write] Input Gain Db: The input gain of the dynamics processor in dB

  • knee_bandwidth_db (float): [Read-Write] Knee Bandwidth Db: The knee bandwidth of the compressor to use in dB

  • output_gain_db (float): [Read-Write] Output Gain Db: The output gain of the dynamics processor in dB

  • ratio (float): [Read-Write] Ratio: The dynamics processor ratio – has different meaning depending on the processor type.

  • release_time_msec (float): [Read-Write] Release Time Msec: The amount of time to release the dynamics processing effect in milliseconds

  • threshold_db (float): [Read-Write] Threshold Db: The threshold at which to perform a dynamics processing operation

property attack_time_msec: float

[Read-Write] Attack Time Msec: The amount of time to ramp into any dynamics processing effect in milliseconds.

Type:

(float)

property crossover_top_frequency: float

[Read-Write] Crossover Top Frequency: Frequency of the crossover between this band and the next. The last band will have this property ignored

Type:

(float)

property input_gain_db: float

[Read-Write] Input Gain Db: The input gain of the dynamics processor in dB

Type:

(float)

property knee_bandwidth_db: float

[Read-Write] Knee Bandwidth Db: The knee bandwidth of the compressor to use in dB

Type:

(float)

property output_gain_db: float

[Read-Write] Output Gain Db: The output gain of the dynamics processor in dB

Type:

(float)

property ratio: float

[Read-Write] Ratio: The dynamics processor ratio – has different meaning depending on the processor type.

Type:

(float)

property release_time_msec: float

[Read-Write] Release Time Msec: The amount of time to release the dynamics processing effect in milliseconds

Type:

(float)

property threshold_db: float

[Read-Write] Threshold Db: The threshold at which to perform a dynamics processing operation

Type:

(float)