unreal.EditorScriptingMeshReductionOptions_Deprecated
¶
- class unreal.EditorScriptingMeshReductionOptions_Deprecated(auto_compute_lod_screen_size: bool = False, reduction_settings: Array[EditorScriptingMeshReductionSettings_Deprecated] = [])¶
Bases:
StructBase
Deprecated as of 5.0, use the struct FStaticMeshReductionOptions in Static Mesh Editor Library Instead
C++ Source:
Plugin: EditorScriptingUtilities
Module: EditorScriptingUtilities
File: EditorStaticMeshLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_compute_lod_screen_size
(bool): [Read-Write] Auto Compute LODScreen Size: If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UIreduction_settings
(Array[EditorScriptingMeshReductionSettings_Deprecated]): [Read-Write] Reduction Settings: Array of reduction settings to apply to each new LOD mesh.
- property auto_compute_lod_screen_size: bool¶
[Read-Write] Auto Compute LODScreen Size: If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UI
- Type:
(bool)
- property reduction_settings: Array[EditorScriptingMeshReductionSettings_Deprecated]¶
[Read-Write] Reduction Settings: Array of reduction settings to apply to each new LOD mesh.