unreal.FileMediaCapture

class unreal.FileMediaCapture(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MediaCapture

File Media Capture

C++ Source:

  • Plugin: MediaIOFramework

  • Module: MediaIOCore

  • File: FileMediaCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_state_changed (MediaCaptureStateChangedSignature): [Read-Write] On State Changed: Called when the state of the capture changed.