unreal.FrameRate

class unreal.FrameRate(numerator: int = 0, denominator: int = 1)

Bases: StructBase

A frame rate represented as a fraction comprising 2 integers: a numerator (number of frames), and a denominator (per second). note: The full C++ class is located here: EngineSourceRuntimeCorePublicMiscFrameRate.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • denominator (int32): [Read-Write] Denominator: The denominator of the framerate represented as a number of frames per second (e.g. 1 for 60 fps)

  • numerator (int32): [Read-Write] Numerator: The numerator of the framerate represented as a number of frames per second (e.g. 60 for 60 fps)

property denominator: int

[Read-Write] Denominator: The denominator of the framerate represented as a number of frames per second (e.g. 1 for 60 fps)

Type:

(int32)

property numerator: int

[Read-Write] Numerator: The numerator of the framerate represented as a number of frames per second (e.g. 60 for 60 fps)

Type:

(int32)