unreal.GameplayCueNotify_LoopingEffects
¶
- class unreal.GameplayCueNotify_LoopingEffects(looping_particles: Array[GameplayCueNotify_ParticleInfo] = [], looping_sounds: Array[GameplayCueNotify_SoundInfo] = [], looping_camera_shake: GameplayCueNotify_CameraShakeInfo = Ellipsis, looping_camera_lens_effect: GameplayCueNotify_CameraLensEffectInfo = Ellipsis, looping_force_feedback: GameplayCueNotify_ForceFeedbackInfo = Ellipsis)¶
Bases:
StructBase
FGameplayCueNotify_LoopingEffects
Set of looping effects to spawn for looping gameplay cues.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayCueNotifyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
looping_camera_lens_effect
(GameplayCueNotify_CameraLensEffectInfo): [Read-Write] Looping Camera Lens Effect: Camera lens effect to be played on gameplay cue loop start.looping_camera_shake
(GameplayCueNotify_CameraShakeInfo): [Read-Write] Looping Camera Shake: Camera shake to be played on gameplay cue loop start.looping_force_feedback
(GameplayCueNotify_ForceFeedbackInfo): [Read-Write] Looping Force Feedback: Force feedback to be played on gameplay cue loop start.looping_particles
(Array[GameplayCueNotify_ParticleInfo]): [Read-Write] Looping Particles: Particle systems to be spawned on gameplay cue loop start.looping_sounds
(Array[GameplayCueNotify_SoundInfo]): [Read-Write] Looping Sounds: Sound to be played on gameplay cue loop start.
- property looping_camera_lens_effect: GameplayCueNotify_CameraLensEffectInfo¶
[Read-Only] Looping Camera Lens Effect: Camera lens effect to be played on gameplay cue loop start.
- property looping_camera_shake: GameplayCueNotify_CameraShakeInfo¶
[Read-Only] Looping Camera Shake: Camera shake to be played on gameplay cue loop start.
- property looping_force_feedback: GameplayCueNotify_ForceFeedbackInfo¶
[Read-Only] Looping Force Feedback: Force feedback to be played on gameplay cue loop start.
- property looping_particles: Array[GameplayCueNotify_ParticleInfo]¶
[Read-Only] Looping Particles: Particle systems to be spawned on gameplay cue loop start.
- Type:
- property looping_sounds: Array[GameplayCueNotify_SoundInfo]¶
[Read-Only] Looping Sounds: Sound to be played on gameplay cue loop start.
- Type: