unreal.GeometryCacheCodecBase

class unreal.GeometryCacheCodecBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Interface for assets/objects that can own UserData *

C++ Source:

  • Plugin: GeometryCache

  • Module: GeometryCache

  • File: GeometryCacheCodecBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • topology_ranges (Array[int32]): [Read-Only] Topology Ranges: Frames at which the topology of the decoded frames changes sorted in increasing order this allows fast topology queries between arbitrary frames. each codec has to fill this