unreal.GeometryCacheCodecBase
¶
- class unreal.GeometryCacheCodecBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Interface for assets/objects that can own UserData *
C++ Source:
Plugin: GeometryCache
Module: GeometryCache
File: GeometryCacheCodecBase.h
Editor Properties: (see get_editor_property/set_editor_property)
topology_ranges
(Array[int32]): [Read-Only] Topology Ranges: Frames at which the topology of the decoded frames changes sorted in increasing order this allows fast topology queries between arbitrary frames. each codec has to fill this