unreal.GeometryScriptBakeSourceMeshOptions

class unreal.GeometryScriptBakeSourceMeshOptions(source_normal_map: Texture2D = Ellipsis, source_normal_uv_layer: int = 0, source_normal_space: GeometryScriptBakeNormalSpace = Ellipsis)

Bases: StructBase

Geometry Script Bake Source Mesh Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBakeFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_normal_map (Texture2D): [Read-Write] Source Normal Map

  • source_normal_space (GeometryScriptBakeNormalSpace): [Read-Write] Source Normal Space

  • source_normal_uv_layer (int32): [Read-Write] Source Normal UVLayer

property source_normal_map: Texture2D

[Read-Write] Source Normal Map

Type:

(Texture2D)

property source_normal_space: GeometryScriptBakeNormalSpace

[Read-Write] Source Normal Space

Type:

(GeometryScriptBakeNormalSpace)

property source_normal_uv_layer: int

[Read-Write] Source Normal UVLayer

Type:

(int32)