unreal.GeometryScriptGroupLayer

class unreal.GeometryScriptGroupLayer(default_layer: bool = False, extended_layer_index: int = 0)

Bases: StructBase

FGeometryScriptGroupLayer identifies a Polygroup Layer of a Mesh. The Default Layer always exists, Extended layers may or may not exist.

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_layer (bool): [Read-Write] Default Layer: If true,the default/standard PolyGroup Layer is used

  • extended_layer_index (int32): [Read-Write] Extended Layer Index: Index of an extended PolyGroup Layer (which may or may not exist on any given Mesh)

property default_layer: bool

[Read-Write] Default Layer: If true,the default/standard PolyGroup Layer is used

Type:

(bool)

property extended_layer_index: int

[Read-Write] Extended Layer Index: Index of an extended PolyGroup Layer (which may or may not exist on any given Mesh)

Type:

(int32)