unreal.GeometryScriptMeshLinearExtrudeOptions

class unreal.GeometryScriptMeshLinearExtrudeOptions(distance: float = 0.0, direction_mode: GeometryScriptLinearExtrudeDirection = Ellipsis, direction: Vector = Ellipsis, area_mode: GeometryScriptPolyOperationArea = Ellipsis, group_options: GeometryScriptMeshEditPolygroupOptions = Ellipsis, uv_scale: float = 0.0, solids_to_shells: bool = False)

Bases: StructBase

Geometry Script Mesh Linear Extrude Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshModelingFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • area_mode (GeometryScriptPolyOperationArea): [Read-Write] Area Mode

  • direction (Vector): [Read-Write] Direction

  • direction_mode (GeometryScriptLinearExtrudeDirection): [Read-Write] Direction Mode

  • distance (float): [Read-Write] Distance

  • group_options (GeometryScriptMeshEditPolygroupOptions): [Read-Write] Group Options

  • solids_to_shells (bool): [Read-Write] Solids to Shells

  • uv_scale (float): [Read-Write] UVScale

property area_mode: GeometryScriptPolyOperationArea

[Read-Write] Area Mode

Type:

(GeometryScriptPolyOperationArea)

property direction: Vector

[Read-Write] Direction

Type:

(Vector)

property direction_mode: GeometryScriptLinearExtrudeDirection

[Read-Write] Direction Mode

Type:

(GeometryScriptLinearExtrudeDirection)

property distance: float

[Read-Write] Distance

Type:

(float)

property group_options: GeometryScriptMeshEditPolygroupOptions

[Read-Write] Group Options

Type:

(GeometryScriptMeshEditPolygroupOptions)

property solids_to_shells: bool

[Read-Write] Solids to Shells

Type:

(bool)

property uv_scale: float

[Read-Write] UVScale

Type:

(float)