unreal.GeometryScriptMeshMirrorOptions

class unreal.GeometryScriptMeshMirrorOptions(apply_plane_cut: bool = False, flip_cut_side: bool = False, weld_along_plane: bool = False)

Bases: StructBase

Geometry Script Mesh Mirror Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshBooleanFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_plane_cut (bool): [Read-Write] Apply Plane Cut

  • flip_cut_side (bool): [Read-Write] Flip Cut Side

  • weld_along_plane (bool): [Read-Write] Weld Along Plane

property apply_plane_cut: bool

[Read-Write] Apply Plane Cut

Type:

(bool)

property flip_cut_side: bool

[Read-Write] Flip Cut Side

Type:

(bool)

property weld_along_plane: bool

[Read-Write] Weld Along Plane

Type:

(bool)