unreal.GeometryScriptSimplifyMeshOptions

class unreal.GeometryScriptSimplifyMeshOptions(method: GeometryScriptRemoveMeshSimplificationType = Ellipsis, allow_seam_collapse: bool = False, allow_seam_smoothing: bool = False, allow_seam_splits: bool = False, preserve_vertex_positions: bool = False, retain_quadric_memory: bool = False, auto_compact: bool = False)

Bases: StructBase

Geometry Script Simplify Mesh Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshSimplifyFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_seam_collapse (bool): [Read-Write] Allow Seam Collapse

  • allow_seam_smoothing (bool): [Read-Write] Allow Seam Smoothing

  • allow_seam_splits (bool): [Read-Write] Allow Seam Splits

  • auto_compact (bool): [Read-Write] Auto Compact: If enabled, the simplified mesh is automatically compacted to remove gaps in the index space. This is expensive and can be disabled by advanced users.

  • method (GeometryScriptRemoveMeshSimplificationType): [Read-Write] Method

  • preserve_vertex_positions (bool): [Read-Write] Preserve Vertex Positions

  • retain_quadric_memory (bool): [Read-Write] Retain Quadric Memory

property allow_seam_collapse: bool

[Read-Write] Allow Seam Collapse

Type:

(bool)

property allow_seam_smoothing: bool

[Read-Write] Allow Seam Smoothing

Type:

(bool)

property allow_seam_splits: bool

[Read-Write] Allow Seam Splits

Type:

(bool)

property auto_compact: bool

[Read-Write] Auto Compact: If enabled, the simplified mesh is automatically compacted to remove gaps in the index space. This is expensive and can be disabled by advanced users.

Type:

(bool)

property method: GeometryScriptRemoveMeshSimplificationType

[Read-Write] Method

Type:

(GeometryScriptRemoveMeshSimplificationType)

property preserve_vertex_positions: bool

[Read-Write] Preserve Vertex Positions

Type:

(bool)

property retain_quadric_memory: bool

[Read-Write] Retain Quadric Memory

Type:

(bool)