unreal.GeometryScriptSplineSamplingOptions

class unreal.GeometryScriptSplineSamplingOptions(num_samples: int = 0, error_tolerance: float = 0.0, sample_spacing: GeometryScriptSampleSpacing = Ellipsis, coordinate_space: SplineCoordinateSpace = Ellipsis)

Bases: StructBase

Geometry Script Spline Sampling Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: PolyPathFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • coordinate_space (SplineCoordinateSpace): [Read-Write] Coordinate Space

  • error_tolerance (float): [Read-Write] Error Tolerance

  • num_samples (int32): [Read-Write] Num Samples

  • sample_spacing (GeometryScriptSampleSpacing): [Read-Write] Sample Spacing

property coordinate_space: SplineCoordinateSpace

[Read-Write] Coordinate Space

Type:

(SplineCoordinateSpace)

property error_tolerance: float

[Read-Write] Error Tolerance

Type:

(float)

property num_samples: int

[Read-Write] Num Samples

Type:

(int32)

property sample_spacing: GeometryScriptSampleSpacing

[Read-Write] Sample Spacing

Type:

(GeometryScriptSampleSpacing)