unreal.GerstnerWave

class unreal.GerstnerWave(wave_length: float = 0.0, amplitude: float = 0.0, steepness: float = 0.0, direction: Vector = Ellipsis)

Bases: StructBase

Raw wave parameters for one gerstner wave

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: GerstnerWaterWaves.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amplitude (float): [Read-Write] Amplitude

  • direction (Vector): [Read-Write] Direction

  • steepness (float): [Read-Write] Steepness

  • wave_length (float): [Read-Write] Wave Length

property amplitude: float

[Read-Write] Amplitude

Type:

(float)

property direction: Vector

[Read-Write] Direction

Type:

(Vector)

property steepness: float

[Read-Write] Steepness

Type:

(float)

property wave_length: float

[Read-Write] Wave Length

Type:

(float)