unreal.GoogleARCoreAugmentedImageDatabase

class unreal.GoogleARCoreAugmentedImageDatabase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: DataAsset

A collection of processed images for ARCore to track.

Deprecated. Please use the ARCandidateImage list in UARSessionConfig instead.

C++ Source:

  • Plugin: GoogleARCore

  • Module: GoogleARCoreBase

  • File: GoogleARCoreAugmentedImageDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • entries (Array[GoogleARCoreAugmentedImageDatabaseEntry]): [Read-Write] Entries: The individual instances of FGoogleARCoreAugmentedImageDatabaseEntry objects.

add_runtime_augmented_image_from_texture(image_texture, image_name, image_width_in_meter=0.000000) int32

Add Runtime Augmented Image from Texture

Parameters:
Return type:

int32

property entries: Array[GoogleARCoreAugmentedImageDatabaseEntry]

[Read-Only] Entries: The individual instances of FGoogleARCoreAugmentedImageDatabaseEntry objects.

Type:

(Array[GoogleARCoreAugmentedImageDatabaseEntry])