unreal.InitialActiveSoundParams

class unreal.InitialActiveSoundParams(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Convenience class to get audio parameters set on an active sound’s playback

C++ Source:

  • Module: Engine

  • File: AudioComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_params (Array[AudioParameter]): [Read-Write] Audio Params: Collection of parameters to be sent to the active sound

property audio_params: Array[AudioParameter]

[Read-Write] Audio Params: Collection of parameters to be sent to the active sound

Type:

(Array[AudioParameter])