unreal.InitialActiveSoundParams
¶
- class unreal.InitialActiveSoundParams(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Convenience class to get audio parameters set on an active sound’s playback
C++ Source:
Module: Engine
File: AudioComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_params
(Array[AudioParameter]): [Read-Write] Audio Params: Collection of parameters to be sent to the active sound
- property audio_params: Array[AudioParameter]¶
[Read-Write] Audio Params: Collection of parameters to be sent to the active sound
- Type: