unreal.InputTriggerChordBlocker
¶
- class unreal.InputTriggerChordBlocker(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InputTriggerChordAction
- UInputTriggerChordBlocker
Automatically instantiated to block mappings that are masked by a UInputTriggerChordAction chord from firing whilst the chording key is active. NOTE: Do not attempt to add these manually.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
Editor Properties: (see get_editor_property/set_editor_property)
actuation_threshold
(float): [Read-Write] Actuation Threshold: Point at which this trigger fireschord_action
(InputAction): [Read-Write] Chord Action: The action that must be triggering for this trigger’s action to triggerlast_value
(InputActionValue): [Read-Write] Last Value: Value passed to UpdateState on the previous tick. This will be updated automatically after the trigger is updated.should_always_tick
(bool): [Read-Write] Should Always Tick: Decides whether this trigger ticks every frame or not.This WILL affect performance and should only be used in specific custom triggers.