unreal.InterchangeBaseLightFactoryNode

class unreal.InterchangeBaseLightFactoryNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeActorFactoryNode

Interchange Base Light Factory Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeFactoryNodes

  • File: InterchangeLightFactoryNode.h

get_custom_intensity() float or None

Get Custom Intensity

Returns:

attribute_value (float):

Return type:

float or None

get_custom_light_color() Color or None

Get Custom Light Color

Returns:

attribute_value (Color):

Return type:

Color or None

get_custom_temperature() float or None

Get Custom Temperature

Returns:

attribute_value (float):

Return type:

float or None

get_custom_use_temperature() bool or None

Get Custom Use Temperature

Returns:

attribute_value (bool):

Return type:

bool or None

set_custom_intensity(attribute_value, add_apply_delegate=True) bool

Set Custom Intensity

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_light_color(attribute_value, add_apply_delegate=True) bool

Set Custom Light Color

Parameters:
  • attribute_value (Color) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_temperature(attribute_value, add_apply_delegate=True) bool

Set Custom Temperature

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_use_temperature(attribute_value, add_apply_delegate=True) bool

Set Custom Use Temperature

Parameters:
  • attribute_value (bool) –

  • add_apply_delegate (bool) –

Return type:

bool