unreal.InterchangeGenericMaterialPipeline
¶
- class unreal.InterchangeGenericMaterialPipeline(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InterchangePipelineBase
Interchange Generic Material Pipeline
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangeGenericMaterialPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
import_materials
(bool): [Read-Write] Import Materials: If enabled, imports the material assets found in the sources.material_import
(InterchangeMaterialImportOption): [Read-Write] Material Importparent_material
(SoftObjectPath): [Read-Write] Parent Material: Optional material used as the parent when importing materials as instances. If no parent material is specified, one will be automatically selected during the import process.texture_pipeline
(InterchangeGenericTexturePipeline): [Read-Only] Texture Pipeline
- property import_materials: bool¶
[Read-Write] Import Materials: If enabled, imports the material assets found in the sources.
- Type:
(bool)
- property material_import: InterchangeMaterialImportOption¶
[Read-Write] Material Import
- Type:
- property parent_material: SoftObjectPath¶
[Read-Write] Parent Material: Optional material used as the parent when importing materials as instances. If no parent material is specified, one will be automatically selected during the import process.
- Type: