unreal.InterchangeLightNode

class unreal.InterchangeLightNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeBaseLightNode

Interchange Light Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeLightNode.h

get_custom_attenuation_radius() float or None

Get Custom Attenuation Radius

Returns:

attribute_value (float):

Return type:

float or None

get_custom_ies_texture() str or None

Get Custom IESTexture

Returns:

attribute_value (str):

Return type:

str or None

get_custom_intensity_units() InterchangeLightUnits or None

Get Custom Intensity Units

Returns:

attribute_value (InterchangeLightUnits):

Return type:

InterchangeLightUnits or None

set_custom_attenuation_radius(attribute_value) bool

Set Custom Attenuation Radius

Parameters:

attribute_value (float) –

Return type:

bool

set_custom_ies_texture(attribute_value) bool

Set Custom IESTexture

Parameters:

attribute_value (str) –

Return type:

bool

set_custom_intensity_units(attribute_value) bool

Set Custom Intensity Units

Parameters:

attribute_value (InterchangeLightUnits) –

Return type:

bool