unreal.InterchangePointLightFactoryNode

class unreal.InterchangePointLightFactoryNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeLightFactoryNode

Interchange Point Light Factory Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeFactoryNodes

  • File: InterchangeLightFactoryNode.h

get_custom_light_falloff_exponent() float or None

Get Custom Light Falloff Exponent

Returns:

attribute_value (float):

Return type:

float or None

get_custom_use_inverse_squared_falloff() bool or None

Get Custom Use Inverse Squared Falloff

Returns:

attribute_value (bool):

Return type:

bool or None

set_custom_light_falloff_exponent(attribute_value, add_apply_delegate=True) bool

Set Custom Light Falloff Exponent

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_use_inverse_squared_falloff(attribute_value, add_apply_delegate=True) bool

Set Custom Use Inverse Squared Falloff

Parameters:
  • attribute_value (bool) –

  • add_apply_delegate (bool) –

Return type:

bool