unreal.JoinSessionCallbackProxy
¶
- class unreal.JoinSessionCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
OnlineBlueprintCallProxyBase
Join Session Callback Proxy
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: JoinSessionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(EmptyOnlineDelegate): [Read-Write] On Failure: Called when there is an unsuccessful joinon_success
(EmptyOnlineDelegate): [Read-Write] On Success: Called when there is a successful join
- property on_failure: EmptyOnlineDelegate¶
[Read-Write] On Failure: Called when there is an unsuccessful join
- Type:
- property on_success: EmptyOnlineDelegate¶
[Read-Write] On Success: Called when there is a successful join
- Type: