unreal.JoinSessionCallbackProxy

class unreal.JoinSessionCallbackProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: OnlineBlueprintCallProxyBase

Join Session Callback Proxy

C++ Source:

  • Plugin: OnlineSubsystemUtils

  • Module: OnlineSubsystemUtils

  • File: JoinSessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] On Failure: Called when there is an unsuccessful join

  • on_success (EmptyOnlineDelegate): [Read-Write] On Success: Called when there is a successful join

property on_failure: EmptyOnlineDelegate

[Read-Write] On Failure: Called when there is an unsuccessful join

Type:

(EmptyOnlineDelegate)

property on_success: EmptyOnlineDelegate

[Read-Write] On Success: Called when there is a successful join

Type:

(EmptyOnlineDelegate)