- class unreal.LightmassMaterialInterfaceSettings¶
UMaterial interface settings for Lightmass
Editor Properties: (see get_editor_property/set_editor_property)
cast_shadow_as_masked(bool): [Read-Write] Cast Shadow as Masked: If true, forces translucency to cast static shadows as if the material were masked.
diffuse_boost(float): [Read-Write] Diffuse Boost: Scales the diffuse contribution of this material to static lighting.
export_resolution_scale(float): [Read-Write] Export Resolution Scale: Scales the resolution that this material’s attributes were exported at. This is useful for increasing material resolution when details are needed.