unreal.LiveLinkBlueprintVirtualSubject

class unreal.LiveLinkBlueprintVirtualSubject(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: LiveLinkVirtualSubject

Base class for creating virtual subjects in Blueprints

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLink

  • File: LiveLinkBlueprintVirtualSubject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_translators (Array[LiveLinkFrameTranslator]): [Read-Write] Frame Translators: List of available translator the subject can use.

  • rebroadcast_subject (bool): [Read-Write] Rebroadcast Subject: If enabled, rebroadcast this subject

  • subjects (Array[LiveLinkSubjectName]): [Read-Write] Subjects: Names of the real subjects to combine into a virtual subject

on_initialize() None

On Initialize

on_update() None

On Update