unreal.MaterialExpressionComposite
¶
- class unreal.MaterialExpressionComposite(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Composite (subgraph) expression. Exists purely for organzational purposes. Under the hood uses reroute expressions for graph compilation. See below to understand how a particular reroute’s input / output correlates to the inputs / outputs of composites and their pin bases.
_________________ _________________
INPUT BASE | | OUTPUT BASE |+——–+——–+ +——–+——–+ | | (>) | -> | (>) | | | | (>) | | (>) | | | | (>) | | (>) | | | | (>) | | (>) | | | | | | | | +——–+——–+ +——–+——–+ | NODE IN: NONE | | NODE IN: PINS | | NODE OUT: PINS | | NODE OUT: NONE | |_________________| |_________________|
^ | | v
COMPOSITE |- -> | (>) | | (>) | ->
- (>) | | (>) |(>) | | (>) |(>) | | (>) || | |
C++ Source:
Module: Engine
File: MaterialExpressionComposite.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).material_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Ysubgraph_name
(str): [Read-Write] Subgraph Name