unreal.MaterialExpressionFunctionOutput

class unreal.MaterialExpressionFunctionOutput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MaterialExpression

Material Expression Function Output

C++ Source:

  • Module: Engine

  • File: MaterialExpressionFunctionOutput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • desc (str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).

  • description (str): [Read-Write] Description: The output’s description, which will be used as a tooltip on the connector in function call expressions that use this function.

  • material_expression_editor_x (int32): [Read-Write] Material Expression Editor X

  • material_expression_editor_y (int32): [Read-Write] Material Expression Editor Y

  • output_name (Name): [Read-Write] Output Name: The output’s name, which will be drawn on the connector in function call expressions that use this function.

  • sort_priority (int32): [Read-Write] Sort Priority: Controls where the output is displayed relative to the other outputs.

property output_name: Name

[Read-Write] Output Name: The output’s name, which will be drawn on the connector in function call expressions that use this function.

Type:

(Name)