unreal.MaterialExpressionSceneTexture
¶
- class unreal.MaterialExpressionSceneTexture(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MaterialExpression
Material Expression Scene Texture
C++ Source:
Module: Engine
File: MaterialExpressionSceneTexture.h
Editor Properties: (see get_editor_property/set_editor_property)
desc
(str): [Read-Write] Desc: A description that level designers can add (shows in the material editor UI).filtered
(bool): [Read-Write] Filtered: Whether to use point sampled texture lookup (default) or using [bi-linear] filtered (can be slower, avoid faceted lock with distortions), some SceneTextures cannot be filteredmaterial_expression_editor_x
(int32): [Read-Write] Material Expression Editor Xmaterial_expression_editor_y
(int32): [Read-Write] Material Expression Editor Yscene_texture_id
(SceneTextureId): [Read-Write] Scene Texture Id: Which scene texture (screen aligned texture) we want to make a lookup into