unreal.MediaPlayerEditorMediaContext

class unreal.MediaPlayerEditorMediaContext(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ToolMenuContextBase

Media Player Editor Media Context

C++ Source:

  • Plugin: MediaPlayerEditor

  • Module: MediaPlayerEditor

  • File: MediaPlayerEditorMediaContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • selected_asset (Object): [Read-Write] Selected Asset

  • style_set_name (Name): [Read-Write] Style Set Name

property selected_asset: Object

[Read-Write] Selected Asset

Type:

(Object)

property style_set_name: Name

[Read-Write] Style Set Name

Type:

(Name)