unreal.MediaPlayerEditorMediaContext
¶
- class unreal.MediaPlayerEditorMediaContext(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ToolMenuContextBase
Media Player Editor Media Context
C++ Source:
Plugin: MediaPlayerEditor
Module: MediaPlayerEditor
File: MediaPlayerEditorMediaContext.h
Editor Properties: (see get_editor_property/set_editor_property)
selected_asset
(Object): [Read-Write] Selected Assetstyle_set_name
(Name): [Read-Write] Style Set Name