unreal.MigrationOptions
¶
- class unreal.MigrationOptions(asset_conflict: AssetMigrationConflict = Ellipsis, orphan_folder: str = '')¶
Bases:
StructBase
Migration Options
C++ Source:
Module: AssetTools
File: IAssetTools.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_conflict
(AssetMigrationConflict): [Read-Write] Asset Conflict: What to do when Assets are conflicting on the destinationorphan_folder
(str): [Read-Write] Orphan Folder: Destination for assets that don’t have a corresponding content folder. If left empty those assets are not migrated. (Not used by the new migration)
- property asset_conflict: AssetMigrationConflict¶
[Read-Write] Asset Conflict: What to do when Assets are conflicting on the destination
- Type: