unreal.MigrationOptions

class unreal.MigrationOptions(asset_conflict: AssetMigrationConflict = Ellipsis, orphan_folder: str = '')

Bases: StructBase

Migration Options

C++ Source:

  • Module: AssetTools

  • File: IAssetTools.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_conflict (AssetMigrationConflict): [Read-Write] Asset Conflict: What to do when Assets are conflicting on the destination

  • orphan_folder (str): [Read-Write] Orphan Folder: Destination for assets that don’t have a corresponding content folder. If left empty those assets are not migrated. (Not used by the new migration)

property asset_conflict: AssetMigrationConflict

[Read-Write] Asset Conflict: What to do when Assets are conflicting on the destination

Type:

(AssetMigrationConflict)

property orphan_folder: str

[Read-Write] Orphan Folder: Destination for assets that don’t have a corresponding content folder. If left empty those assets are not migrated. (Not used by the new migration)

Type:

(str)