unreal.MovieSceneSequencePlaybackParams

class unreal.MovieSceneSequencePlaybackParams(frame: FrameTime = Ellipsis, time: float = 0.0, marked_frame: str = '', position_type: MovieScenePositionType = Ellipsis, update_method: UpdatePositionMethod = Ellipsis, has_jumped: bool = False)

Bases: StructBase

Movie Scene Sequence Playback Params

C++ Source:

  • Module: MovieScene

  • File: MovieSceneSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame (FrameTime): [Read-Write] Frame

  • has_jumped (bool): [Read-Write] Has Jumped

  • marked_frame (str): [Read-Write] Marked Frame

  • position_type (MovieScenePositionType): [Read-Write] Position Type

  • time (float): [Read-Write] Time

  • update_method (UpdatePositionMethod): [Read-Write] Update Method

property frame: FrameTime

[Read-Write] Frame

Type:

(FrameTime)

property has_jumped: bool

[Read-Write] Has Jumped

Type:

(bool)

property marked_frame: str

[Read-Write] Marked Frame

Type:

(str)

property position_type: MovieScenePositionType

[Read-Write] Position Type

Type:

(MovieScenePositionType)

property time: float

[Read-Write] Time

Type:

(float)

property update_method: UpdatePositionMethod

[Read-Write] Update Method

Type:

(UpdatePositionMethod)