unreal.NiagaraDataInterfaceArrayBool
¶
- class unreal.NiagaraDataInterfaceArrayBool(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
NiagaraDataInterfaceArray
Niagara Data Interface Array Bool
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceArrayInt.h
Editor Properties: (see get_editor_property/set_editor_property)
bool_data
(Array[bool]): [Read-Write] Bool Datagpu_sync_mode
(NiagaraGpuSyncMode): [Read-Write] Gpu Sync Mode: How to do we want to synchronize modifications to the array data.max_elements
(int32): [Read-Write] Max Elements: When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.