unreal.NiagaraDataInterfaceGrid3D

class unreal.NiagaraDataInterfaceGrid3D(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: NiagaraDataInterfaceRWBase

Niagara Data Interface Grid 3D

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceRW.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cell_size (float): [Read-Write] Cell Size: World space size of a cell

  • num_cells (IntVector): [Read-Write] Num Cells: Number of cells

  • num_cells_max_axis (int32): [Read-Write] Num Cells Max Axis: Number of cells on the longest axis

  • set_resolution_method (SetResolutionMethod): [Read-Write] Set Resolution Method: Method for setting the grid resolution

  • world_b_box_size (Vector): [Read-Write] World BBox Size: World size of the grid