unreal.NiagaraEditorParametersAdapterBase

class unreal.NiagaraEditorParametersAdapterBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

A base class for editor only data which owns UNiagaraScriptVariables and supports synchronizing them with definitions.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraEditorDataBase.h