unreal.NiagaraNodeFunctionCall
¶
- class unreal.NiagaraNodeFunctionCall(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
NiagaraNodeWithDynamicPins
Niagara Node Function Call
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraNodeFunctionCall.h
Editor Properties: (see get_editor_property/set_editor_property)
function_script
(NiagaraScript): [Read-Write] Function Scriptfunction_specifiers
(Map[Name, Name]): [Read-Only] Function Specifiersinherit_debug_status
(bool): [Read-Write] Inherit Debug Status: Controls whether the debug state of the current function gets propagated into this function call.selected_script_version
(Guid): [Read-Only] Selected Script Version