unreal.NullAudioCaptureProtocol
¶
- class unreal.NullAudioCaptureProtocol(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
MovieSceneAudioCaptureProtocolBase
This is a null audio capture implementation which skips capturing audio. The MovieSceneCapture is explicitly aware of this type and will skip processing an audio pass if this is specified.
C++ Source:
Module: MovieSceneCapture
File: AudioCaptureProtocol.h