unreal.OperatorField
¶
- class unreal.OperatorField(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
FieldNodeBase
Compute an operation between 2 incoming fields
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildsleft_field
(FieldNodeBase): [Read-Write] Left Field: Left field to be processedmagnitude
(float): [Read-Write] Magnitude: Magnitude of the operator fieldon_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedoperation
(FieldOperationType): [Read-Write] Operation: Type of operation you want to perform between the 2 fieldsprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicate_using_registered_sub_object_list
(bool): [Read-Write] Replicate Using Registered Sub Object List: When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!right_field
(FieldNodeBase): [Read-Write] Right Field: Right field to be processed
- property left_field: FieldNodeBase¶
[Read-Write] Left Field: Left field to be processed
- Type:
- property operation: FieldOperationType¶
[Read-Write] Operation: Type of operation you want to perform between the 2 fields
- Type:
- property right_field: FieldNodeBase¶
[Read-Write] Right Field: Right field to be processed
- Type:
- set_operator_field(magnitude=1.000000, left_field, right_field, operation) OperatorField ¶
Compute an operation between 2 incoming fields
- Parameters:
magnitude (float) – Magnitude of the operator field
left_field (FieldNodeBase) – Input field A to be processed
right_field (FieldNodeBase) – Input field B to be processed
operation (FieldOperationType) – Type of math operation you want to perform between the 2 fields
- Return type: