unreal.OperatorField

class unreal.OperatorField(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: FieldNodeBase

Compute an operation between 2 incoming fields

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor builds

  • left_field (FieldNodeBase): [Read-Write] Left Field: Left field to be processed

  • magnitude (float): [Read-Write] Magnitude: Magnitude of the operator field

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivated

  • operation (FieldOperationType): [Read-Write] Operation: Type of operation you want to perform between the 2 fields

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] Replicate Using Registered Sub Object List: When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • right_field (FieldNodeBase): [Read-Write] Right Field: Right field to be processed

property left_field: FieldNodeBase

[Read-Write] Left Field: Left field to be processed

Type:

(FieldNodeBase)

property magnitude: float

[Read-Write] Magnitude: Magnitude of the operator field

Type:

(float)

property operation: FieldOperationType

[Read-Write] Operation: Type of operation you want to perform between the 2 fields

Type:

(FieldOperationType)

property right_field: FieldNodeBase

[Read-Write] Right Field: Right field to be processed

Type:

(FieldNodeBase)

set_operator_field(magnitude=1.000000, left_field, right_field, operation) OperatorField

Compute an operation between 2 incoming fields

Parameters:
  • magnitude (float) – Magnitude of the operator field

  • left_field (FieldNodeBase) – Input field A to be processed

  • right_field (FieldNodeBase) – Input field B to be processed

  • operation (FieldOperationType) – Type of math operation you want to perform between the 2 fields

Return type:

OperatorField