unreal.PixelStreamingDelegates
¶
- class unreal.PixelStreamingDelegates(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Pixel Streaming Delegates
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingDelegates.h
Editor Properties: (see get_editor_property/set_editor_property)
on_all_connections_closed
(AllConnectionsClosed): [Read-Write] On All Connections Closedon_closed_connection
(ClosedConnection): [Read-Write] On Closed Connectionon_connected_to_signalling_server
(ConnectedToSignallingServer): [Read-Write] On Connected to Signalling Serveron_disconnected_from_signalling_server
(DisconnectedFromSignallingServer): [Read-Write] On Disconnected from Signalling Serveron_new_connection
(NewConnection): [Read-Write] On New Connectionon_stat_changed
(StatsChanged): [Read-Write] On Stat Changed
- property on_all_connections_closed: AllConnectionsClosed¶
[Read-Write] On All Connections Closed
- Type:
(AllConnectionsClosed)
- property on_closed_connection: ClosedConnection¶
[Read-Write] On Closed Connection
- Type:
(ClosedConnection)
- property on_connected_to_signalling_server: ConnectedToSignallingServer¶
[Read-Write] On Connected to Signalling Server
- Type:
(ConnectedToSignallingServer)
- property on_disconnected_from_signalling_server: DisconnectedFromSignallingServer¶
[Read-Write] On Disconnected from Signalling Server
- Type:
(DisconnectedFromSignallingServer)
- property on_new_connection: NewConnection¶
[Read-Write] On New Connection
- Type:
(NewConnection)
- property on_stat_changed: StatsChanged¶
[Read-Write] On Stat Changed
- Type:
(StatsChanged)