unreal.PixelStreamingDelegates

class unreal.PixelStreamingDelegates(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Pixel Streaming Delegates

C++ Source:

  • Plugin: PixelStreaming

  • Module: PixelStreaming

  • File: PixelStreamingDelegates.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_all_connections_closed (AllConnectionsClosed): [Read-Write] On All Connections Closed

  • on_closed_connection (ClosedConnection): [Read-Write] On Closed Connection

  • on_connected_to_signalling_server (ConnectedToSignallingServer): [Read-Write] On Connected to Signalling Server

  • on_disconnected_from_signalling_server (DisconnectedFromSignallingServer): [Read-Write] On Disconnected from Signalling Server

  • on_new_connection (NewConnection): [Read-Write] On New Connection

  • on_stat_changed (StatsChanged): [Read-Write] On Stat Changed

property on_all_connections_closed: AllConnectionsClosed

[Read-Write] On All Connections Closed

Type:

(AllConnectionsClosed)

property on_closed_connection: ClosedConnection

[Read-Write] On Closed Connection

Type:

(ClosedConnection)

property on_connected_to_signalling_server: ConnectedToSignallingServer

[Read-Write] On Connected to Signalling Server

Type:

(ConnectedToSignallingServer)

property on_disconnected_from_signalling_server: DisconnectedFromSignallingServer

[Read-Write] On Disconnected from Signalling Server

Type:

(DisconnectedFromSignallingServer)

property on_new_connection: NewConnection

[Read-Write] On New Connection

Type:

(NewConnection)

property on_stat_changed: StatsChanged

[Read-Write] On Stat Changed

Type:

(StatsChanged)