unreal.PlatformMediaSource

class unreal.PlatformMediaSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MediaSource

A media source that selects other media sources based on target platform.

Use this asset to override media sources on a per-platform basis.

C++ Source:

  • Module: MediaAssets

  • File: PlatformMediaSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • platform_media_sources (Map[str, MediaSource]): [Read-Write] Platform Media Sources: Media sources per platform.